The resource is an interactive game that allows students to practice their ability to make
mental connections between the text and things the reader may already know. The
connections may include things the reader has read before (text to text),
things they have seen or heard (text to world), or things they have done (text
to self). The game is designed to help students read and also assists with
developing further comprehension skills.
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| Screenshot of Blue Ribbon game |
The principles of teaching reading that could be
addressed through this resource are that it helps a student to become an
effective reader. According to the Ontario Curriculum an effective reader is
one who not only grasps the ideas communicated in a text but also is able to
apply them in new contexts. In order to do this the reader must be able to
think critically, creatively, and clearly about the information read in texts
and recognize their relevance in other contexts.
The interactive game allows
students to develop their comprehension strategies and apply the text
understood in a text to other contexts such as books read, things they have
seen or heard before, and things they have experienced.
![]() |
| Screenshot of blue ribbon game |
The interactive game allows
students to develop their comprehension strategies and apply the text
understood in a text to other contexts such as books read, things they have
seen or heard before, and things they have experienced.
![]() |
| Screenshot of BlueRibbon game |
Making connections is so important with regards to reading as it creates a more lasting impression on the student and allows them to remember and understand information more clearly. The interactive game also provides an option of having the text read out to the student for those who need more assistance. The read out loud option is great for differentiated learning and making accommodations for students who require further assistance.
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| Retrieved from tumblr.com |
The features that make this resource useful for
teachers of literacy is that it is an interactive game that keeps students
engaged while learning. Students are not simply just reading a book but also
rather taking part in something that keeps them interested while developing key
skills that are important in becoming effective readers. The interactive game
is readily available on the site and easy to use.
Another example of making connections in the classroom can be reading texts that are all interconnected so that students can make connections about common themes or characters and plot in texts that they have chosen to explore. An activity such as this would be ideal for an older grade such as grade seven or eight. While the interactive game appeals more to students in grades four or five.














